;
;   CIVILIZATION Test of Time POPUP BOXES
;   Copyright (c) 1999 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;


@MAINMENU
@width=200
@title=The Test of Time
@options
Original Game
Science Fiction Game
Fantasy Game
Extended Original Game
Begin the Midgard Scenario
Begin a Scenario
Load a Saved Game

@MAINMENU2
@width=200
@title=The Test of Time
@options
Start a New Game
Start on Pre-made World
Customize World

@MAINMENU2M
@width=200
@title=Test of Time
@options
Start a New Game
Customize World

@STARTMENU
@width=200
@title=The Test of Time
@options
Start a Single Player Game
Start a Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Players
Three (3) Players
Four (4) Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.

@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Player Starting Positions
All Players Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under player tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Pre-made World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He or she is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game
Join a Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Minister
^^We have not yet made contact with
^^other player civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of players have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Players to Move
^^We are waiting for player civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=600
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Envoy
@button=Set Attitude
Sire, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the presence
^^of any modems.

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No intelligence is available on this civilization
^^at this time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless a
^^Civilization II CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway--without it.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Defense Minister.
^^%NUMBER0 units lost.

@CASUALTY
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Defense Minister.

@HOTHUMANSDEAD
@width=250
@title=Defense Minister
^^All players have been destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II : The Test of Time CD-ROM.
Please check that it is in a valid CD-ROM drive and then repeat the
search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Players: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.



@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Chieftain (easiest)
Warlord
Prince
King
Emperor
Deity (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=500
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=The Test of Time %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options

@BUILDGRAPHICOPTIONS
Diplomacy Screen
Civilopedia for Advances
Animated Units
Animated Terrain

@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the map.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground units must be put ashore before
they can engage in combat.  Exception: Marines.


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Settlers, Caravans, and
Diplomats, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.

@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Fighter and Missile units must return to
a city or Carrier at the end of each
turn.  Bomber units must return at the end
of their second turn.

@FATIGUE
@title=Fatigue
These warriors are tired, Sire.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Charge!"
"Then let them rest."


@LANDFALL
@title=Disembark
Shall we disembark, Sire,
and leave the ships behind?

Stay With Ships
Make Landfall

@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and
all of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy city.

@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost at sea. This kind of
vessel may disappear forever if not adjacent to
land at the end of a turn.

@FAMINE0
@title=City Advisor
Food storage exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=City Advisor
Food storage exhausted in %STRING0.
Famine feared.

@FAMINE2
@title=City Advisor
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on food, Sire!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=Magic Advisor
Wizards detect a SUPREME SPELL casting near %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 capital moved to %STRING0.


@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.


@DISORDER
@title=City Guard
@width=280
Rioting reported in %STRING0!  
Governor has to flee the city!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Pollution near %STRING0.

@CHERNOBYL
@title=Newspaper
Nuclear Catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Chief of Workers
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.

@ONLYSETTLERS
@title=Chief of Workers
Only Workers can do that!

@ENGINEERS
@title=Chief of Workers
Only Workers can do that!

@CITYATSEA
@title=Are you Mad?
It may surprise you to learn that
cities cannot be built at sea.

@ONLY10
@title=Chief of Workers
Workers may not be used to increase the 
size of a city beyond level %NUMBER0.

@CANTIMPROVE
@title=Chief of Workers
That function cannot be performed here.

@CANTDO
@title=Chief of Workers
That function cannot be performed here.

@BRIDGES
@title=Chief of Workers
Roads cannot be built in squares with rivers 
until your Kingdom has discovered how to 
build Canals/Bridges.

@RAILROADS
@title=Chief of Workers
There is already a road in this square.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and railroads.
No further roads are needed here.

@BRIDGEBUILDING
@title=Chief of Workers
Roads cannot be built in squares with rivers 
until your Kingdom has discovered how to 
build Canals/Bridges.

@NOWATER
@title=Chief of Workers
This square has no access to water.

@FARMLAND
@title=Chief of Workers
This square already has Crops. The land
cannot be improved to Farms until your 
Kingdom has discovered Crop Rotation.

@ALREADYIRRIGATION
@title=Chief of Workers
This square already has Crops.
Nothing else can be done here.

@ALREADYFARMLAND
@title=Chief of Workers
This square already has Farms.
Nothing else can be done here.

@ALREADYMINING
@title=Chief of Workers
This square already has Mines.
Nothing else can be done here.

@ALREADYFORT
@title=Chief of Workers
This area already has a fortress.

@RADIO
@title=Chief of Workers
This item cannot be built.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.

@POLLUTED
@title=Civ Rules: Love Canal Act
You cannot build a city or airbase in a polluted
area until the pollution is cleaned up.

@CONSTRUCTION
@title=Chief of Workers
Forts cannot be built before your Kingdom 
discovers the secret of Construction.

@NOPOLLUTION
@title=Chief of Workers
There is no pollution in this square.


@NAMECITY
@title=What Shall We Name This New Keep?
@options
I hereby name this Keep:


@RENAMECITY
@title=What Shall We Rename This Keep?
@options
I hereby rename this Keep:


@ADJACENTCITY
@title=Chief of Workers
Keeps cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=500
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=340
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=What Lore are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Lore Advisor
@width=400
Then we should research
@button=Auto-Research

@STEALTHESE
@title=Lore Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Lore Advisor
@width=400
No advances leading to %STRING0 can be researched
at this time.
@button=Auto-Research

@STEALNONE
@title=Lore Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Lore Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Home Cities
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1
^%STRING3

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^YOU MUST QUELL THE RIOTS.

@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?

Sell it.
Sell %STRING0 from all cities for %NUMBER1 gold.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, although you may
relocate it by ordering another city to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=320
@title=Diplomats Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a peace treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the evil %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold to
make it worth your while?"

"No, not interested."
"Declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=War Minister
Surprise attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=War Minister
The %STRING0 have broken the cease fire!

@CANCELPEACE
@width=300
@title=War Minister
%STRING0 cancel peace treaty with %STRING1.

@RANSOM
@width=300
@title=War Minister
Foe leader captured!  %NUMBER0 gold confiscated.

@PROMOTED
@width=300
@title=War Minister
For bravery in battle, our %STRING0
unit is hereby promoted to Veteran.

@MULTIPLEWIN
@width=300
@title=War Minister
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=War Minister
%NUMBER0 units were lost.

@CITYCAPTURE
@width=300
@title=War Minister
%STRING1 %STRING3 %STRING0.  
%NUMBER0 gold pieces plundered.

@CITYCAPTURE2
@width=300
@title=War Minister
%STRING1 %STRING3 the %STRING2 city 
of %STRING0 to their empire.

@CITYWINALLY
@width=320
@title=War Minister
The %STRING1 report they have %STRING4 the
%STRING2 city of %STRING0.

@CITYLOSEALLY
@width=320
@title=War Minister
The %STRING2 report they have lost the city
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Lore
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Lore Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Barbarian raiding party lands near %STRING0.  Citizens
are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sire, if we change our production between items of
different general types (Units, City Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between City Walls
@ and a Legion (a Unit), for instance, or between City Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
Barracks obsolete.  Antiquated Barracks sold for %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Emissary
An messenger from %STRING1 %STRING2 of the %STRING3
wishes to parley with you.  Will you receive %STRING4?

"Yes. I will grant an audience."
"No. Call for the guards."

@EMISSARYFORCE
@width=320
@title=%STRING0 Messenger
The %STRING1 impudent messenger has entered your throneroom!

@GREETINGS00
@width=320
@title=%STRING0 Messenger
"I bring hails from the mighty %STRING1: 
%STRING2 of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Messenger
"I give you gifts from %STRING1, ruler and 
%STRING2 of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Messenger
"I bear an edict from our beloved %STRING2: 
%STRING1 of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Messenger
"I speak for the most fearsome and terrible:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Messenger
"Beware, breaker of treaties! I bring a command 
from %STRING1: %STRING2 of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Messenger
"Evil and treacherous rival, hear now the words
of %STRING1, ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Our deadly foe, %STRING6! Now you shall hear the demands of 
our most excellent %STRING2: %STRING1 of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Messenger
"Killer of the innocent, %STRING6!
I speak for the one and true inheritor of the Jawbone:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"We have the favour of our ALMIGHTY GOD!"


@YOURNUKES1
@width=320
@title=%STRING0 Messenger
"We hereby affirm our great respect for the
Skeer faith and hope you consider that when
ordering the next holy crusade!"

@YOURNUKES2
@width=320
@title=%STRING0 Messenger
"Just because you have Skeer clergy in your
thrall, do not think we will show you any
mercy if you choose to betray us..."

@NOEXCHANGEMAD
@title=%STRING0 Messenger
@width=320
"We have no interest in the primitive
lore of your pathetic people."

@NOEXCHANGEMEDIUM
@title=%STRING0 Messenger
@width=320
"Our glorious lore has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Messenger
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Messenger
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Messenger
@width=320
"Your primitive kingdom has nothing to offer us at 
this time.  However, we present you with the gift
of %STRING1 to help you modernize your society.

@EXCHANGEGIFT2
@title=%STRING0 Messenger
@width=320
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your kingdom."

@SELLTECH
@title=%STRING0 Messenger
@width=320
"Your useless devices do not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 gold."

Never mind.
Pay %NUMBER0 gold.

@SELLTECH2
@title=%STRING0 Messenger
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 gold."

Never mind.
Pay %NUMBER0 gold.

@SYMPATHY
@title=%STRING0 Messenger
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Messenger
@width=320
"We note that your primitive kingdom has 
not even discovered %STRING1.  We desire
the secret of %STRING3.  Do you care 
to exchange knowledge with us?"

"No. You may keep your %STRING1."
"Yes. We will exchange knowledge."

@EXCHANGE1
@title=%STRING0 Messenger
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. You may keep your %STRING1."
"Yes. We will exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Messenger
@width=400
"We scoff at such petty nonsense.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Messenger
@width=400
"You are allied with our evil rivals: 
the %STRING1.  We %STRING2 you cancel 
this alliance at once!"

"You jest! The %STRING1 are our firm allies."
"Yes! Let us join steel against the %STRING1!"

@CANCELTREATY1
@title=%STRING0 Messenger
@width=400
"You have made peace with our evil foes: 
the %STRING1.  We %STRING2 you cancel this 
treaty at once!"

"Pah! The %STRING1 have done us no harm."
"Yes! Let us join steel against the %STRING1!"

@CANCELTREATY2
@title=%STRING0 Messenger
@width=400
"We are busily crushing our mutual enemy, 
the inferior %STRING1.  We %STRING2 you 
declare war on them at once and assist us!"

"You command me in my own court?...Get out!"
"Yes! Let us smite the %STRING1 soundly!"


@CANCELALLIANCE0
@width=320
@title=Military Chief
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Messenger
"You are unworthy to make peace with us. 
However, we will agree not to crush your puny 
folk in exchange for %NUMBER0 gold in tribute."

"Your threats are meaningless jokes!"
"We shall pay you %NUMBER0 gold at once."


@TRIBUTE1
@width=400
@title=%STRING0 Military Officer
"Your pathetic land is hardly worth the conquering.  
We might forego destroying you for the time being in 
exchange for %NUMBER0 gold in tribute."

"Guards! Throw this fool in the moat!"
"Please take %NUMBER0 gold in tribute."

@TRIBUTE2
@width=320
@title=%STRING0 Military Officer
"You are living in lands that are rightfully ours.
However, we will restrain ourselves from ejecting your folk 
from the Jawbone in exchange for %NUMBER0 gold in tribute."

"We hereby invite you try and remove us."
"We shall pay %NUMBER0 gold in reparations."

@TRIBUTE3
@width=320
@title=%STRING0 Military Officer
"%STRING1, our mighty %STRING2, sees your kingdom
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued 
independence in exchange for %NUMBER0 gold."

"Your vile necks shall be met with our steel."
"We shall duly pay %NUMBER0 gold."


@TRIBUTE8
@width=320
@title=%STRING0 Military Officer
"We shall not tolerate your continued mockery of the gods 
and immoral heathen orgies of decadence. We insist that 
you share %NUMBER0 gold with us at once...Or else!"

"Begone! We shall not give in to your greed."
"Please take %NUMBER0 gold, as a gift!"

@TRIBUTE9
@width=320
@title=%STRING0 Military Officer
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 gold."

"We also tire of %STRING1's greedy demands!"
"Please take %NUMBER0 gold, our noble ally!"


@TAKECIV0
@width=320
@title=%STRING0 Military Officer
"The reek of your kingdom offends the gods!
We will agree not to crush you filthy bunch
in exchange for the lore of %STRING1."

"Throw this insolent dolt from the walls!"
"We give you the secret of %STRING1."


@TAKECIV1
@width=320
@title=%STRING0 Military Officer
"We laugh at your excuse for an empire.  
We will refrain from crushing it underfoot 
if you will give us the secret of
%STRING1."

"Guards! Slay this loud-mouthed braggart!"
"Have the secret of %STRING1."

@TAKECIV2
@width=320
@title=%STRING0 Military Officer
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"I scoff at your humorous rantings!"
"We can spare the secret of %STRING1."


@TAKECIV8
@width=320
@title=%STRING0 Messenger
"Your empire's greatness is an example for all, 
but our folk are clamouring for your comforts.
Only the secret of %STRING1 can appease them!"

"No. We do not merely give away our lore."
"Have the secret of %STRING1."

@TAKECIV9
@width=400
@title=%STRING0 Messenger
"%STRING3, our great %STRING2, grows weary of
this hollow alliance.  Perhaps %STRING4 can 
continue the charade in exchance for the
secret of %STRING1."

"Perhaps when you learn to repect your betters."
"We can spare the secret of %STRING1."

@OVERABARREL
@width=320
@title=%STRING0 Messenger
"Your grovelling amuses us, but our mercy cannot 
be bought so cheaply.  You must also give us
the secret of %STRING1!"

"You shall have no more tribute from us!"
"We also give the lore of %STRING1."

@BEGONE0
@width=320
@title=%STRING0 Messenger
"Pah! Our alliance is null and done!  
Begone from our territory at once!"

@BEGONE1
@width=320
@title=%STRING0 Messenger
"This alliance is now dead and buried!  
Begone from our territory at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Messenger
"We have no troops in your lands."


@PROVOKE0
@width=320
@title=%STRING0 Messenger
"Our patience and tolerance is now spent.
Prepare your cowardly armies for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Messenger
"It is time for our armies to teach you 
scums some respect. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Messenger
"We have determind to destroy your evil realm.  
Now you shall taste cold steel.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Messenger
"So you think you can insult us?
Your insolence must be punished!
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Messenger
"You are no better than filthy Nedlings!
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Messenger
"Were it not for the accursed General Zamstahl,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Messenger
"Be glad you have the accursed United Nations wrapped
around your little finger, for we would otherwise gladly
teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our war effort
against the tactics of General Zamstahl!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot maintain an offensive
against the tactics of General Zamstahl!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a U.N.-brokered peace treaty.
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a U.N.-brokered cease fire.
Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Messenger
"We see great opportunities for mutual accord between
our two peoples.  Will you join a military alliance
with us, that we may present a powerful force against
our mutual enemies?"

"Yes. Let us go forward as allies and friends."
"Sorry. Your puny kingdom is of no use to us."


@GRANTCEASE
@width=320
@title=%STRING0 Messenger
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully accept your mercy."
"Your terms are too harsh!"

@WALLCEASE
@width=320
@title=%STRING0 Messenger
"One day we will see your people in chains, but we are
willing to wait a little longer to see that day...For
now, we offer you a cease fire."

"Very well. We duly accept."
"The war is not over yet!"

@PROPOSECEASE
@width=320
@title=%STRING0 Messenger
"Both our peoples are suffering in this wasteful war.
We suggest a cease fire."

"We accept. Let us lay down our arms."
"You have not paid for your crimes!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Messenger
"We propose a peace treaty. It determines our borders
and ensures a lasting respect between both empires.
Will you sign it?"

"Yes. Let there be peace with the %STRING1."
"No. We fidn the terms unsuitable."


@NOPEACE
@width=320
@title=%STRING0 Messenger
"So be it.  We warn you, however, that our
forces remain vigilant and we will brook no
aggression."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Messenger
"We affirm this alliance of perpetual cooperation, 
friendship, and mutual defense between the people 
of the %STRING1 and %STRING2 empires."

@TREATY
@width=320
@title=%STRING0 Messenger
"We affirm this treaty of friendship and goodwill 
between the people of the %STRING1 and %STRING2 peoples.  
We shall withdraw our forces from your territory at once."

@CEASEFIRE
@width=320
@title=%STRING0 Messenger
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 kingdoms."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Messenger
"Forgive this transgression. Our troops have 
now been withdrawn and shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Messenger
"End this war and we will share
with you the secret of %STRING1."

"Pah! That is not enough!"
"Very well. I grant a cease fire."

@GIVECASH
@width=320
@title=%STRING0 Messenger
"In exchange for a cease fire we offer
you %NUMBER0 gold in tribute to your
manifest magnificence."

Reject offer
Sign cease fire

@GROVEL
@width=320
@title=%STRING0 Messenger
"Have mercy on our humble and peaceloving
kingdom. We will give
you all of our gold (%NUMBER0) and
knowledge if you let us live in peace."

Reject offer
Sign cease fire

@CONTINUEWAR
@width=320
@title=%STRING0 Messenger
"Then so be it! Our armies are mobilized for WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Messenger
"Perhaps we could throw in %NUMBER0 gold
to make it worth your while...?"

Reject offer
Sign peace treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Messenger
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Messenger
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=320
@title=%STRING0 Messenger
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Messenger
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Messenger
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Messenger
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=320
@title=%STRING0 Messenger
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Messenger
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Messenger
"We shall gladly speak with our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Messenger
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=320
@title=%STRING0 Messenger
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Messenger
"Your betrayal of the %STRING1 is legendary.  Do not
presume to think you can deal likewise with us.  Keep
to your word and we shall be as brothers; betray us and
you shall taste our steel."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Messenger
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Messenger
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Messenger
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Messenger
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Messenger
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Messenger
"Our war with the hated %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  Please
send military help at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Messenger
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our final offensive."

@DIPLOMACY
@width=320
@title=%STRING0 Messenger
You respond: "We..."

@DIPLOMACYMENU
"Our Parley is at an end."
"Suggest an alliance."
"Suggest a peace treaty."
"We ask a gift of our allies."
"We hereby demand tribute!"
"Insist that you withdraw at once."
"We cancel our alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Messenger
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose alliance.
Propose peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Messenger
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share world maps.


@GIFTMENU
@width=320
@title=%STRING0 Messenger
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Messenger
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Messenger
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Messenger
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Messenger
"No. We do not wish to associate with your
pathetic %STRING1 kingdom."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Messenger
"No. Your weak kingdom has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Messenger
"The great %STRING2 kingdom can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Messenger
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Messenger
"Perhaps if you could throw in %NUMBER0 gold, we would
have a deal . . ."

Reject offer.
Throw in %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Messenger
"A fine idea! Now, will you throw in %NUMBER0 gold to
sweeten the pot?"

Reject offer.
Throw in %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Messenger
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Messenger
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Messenger
"Very well.  But you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Messenger
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Messenger
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Messenger
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Messenger
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Messenger
"Do you take us for fools?  We'd no sooner
turn our back on you than we'd find your
knife there! Now begone!"

@PEACENOWINNING
@width=320
@title=%STRING0 Messenger
"No. We will not be manipulated to serve your
Machiavellian plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Messenger
"No. Your puny kingdom is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Messenger
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Messenger
"As a sign of our friendship, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Messenger
"We present you with a gift of %NUMBER0 gold
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=320
@title=%STRING0 Messenger
"We present you with a gift of %NUMBER0 gold
in recognition of the ancient friendship
between our peoples."

@TAUNTALLY
@width=320
@title=%STRING0 Messenger
"Your greed and sniveling make us ill.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Messenger
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Messenger
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Messenger
"Then consider our alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Messenger
"Then consider our peace treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Messenger
"You must attack the evil . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Messenger
"We have no contact with the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Messenger
"We are already at war with the worthless %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Messenger
"We will ruthlessly smite the evil
%STRING1 in exchange for
%NUMBER0 gold to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Messenger
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Messenger
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0 gold..."

"Never mind."
"How fortunate that we have %NUMBER0 gold right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Messenger
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Messenger
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Messenger
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Messenger
"Very well, we shall share our knowledge
of geography with you."

@KNOWNO
@width=320
@title=%STRING0 Messenger
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=320
@title=%STRING0 Messenger
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Messenger
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Messenger
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Messenger
"Then cease wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Messenger
"The ancient and glorious %STRING1 kingdom gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Messenger
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Messenger
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=320
@title=%STRING0 Messenger
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Messenger
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty armies to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Messenger
"We see that your troops have turned their greedy
eyes towards our glorious city of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Messenger
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Messenger
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
cities."


@TERMS
@width=320
@title=Foreign Minister
Remember, Sire, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 cities.


@INTRUDERS
@width=320
@title=%STRING0 Messenger
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Messenger
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Messenger
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest city.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Messenger
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Messenger
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for WAR!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=320
@title=%STRING0 Messenger
"Our kingdom is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Messenger
"Our kingdom is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Messenger
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Messenger
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Messenger
"We invite you to join our crusade to
rid the world of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."

"No, not interested."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Messenger
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great kingdom.  Join
us in crushing the %STRING1 and we shall rule
the world together!"

"No, not interested."
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Messenger
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the wonders
of %STRING2. Absolutely
no scribes will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break treaty.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Violate cease fire.

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Parley
Investigate Keep
Steal Lore
Sabotage
Poison Food Supply
Blackpowder Attack
Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Priestess Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Rune Daughter Advisor
Our Priestess has escaped, and is now a veteran!
She has been returned to %STRING1 to recuperate.

@BOND
@width=320
@title=Rune Daughter Advisor
Our priestess has escaped unharmed!
She has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Rune Daughter Advisor
Our Priestess was slain after completing her mission!

@NAILED
@width=320
@title=Rune Daughter Advisor
Our Priestess was slain before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish parley.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our priestess attempt to steal specific
lore?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Rune Daughter Advisor
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our Priestess attempt to steal lore anyway? 
(she cannot attempt to steal  specific lore).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Rune Daughter Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Rune Daughter Advisor
Shall we give our Priestess a primary 
target, or tell her to use her judgement?

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Spy Advisor
Attempting sabotage in an enemy capital, or against
city walls is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Rune Daughter Advisor
Our spy reports that the enemy keep is 
surrounded by guard towers, death wire,
and undead patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=Dishonourable Incident!
This dirty act by the %STRING0 gives us a 
valid pretext to cancel our alliance with them!

Not at the moment.
Cancel alliance.

@PRETEXT
@width=320
@title=Dishonourable Incident
This vile act by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an international incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Messenger
"Although you are our friends and allies,
such unpleasant actions cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Town Cryer
Dishonourable Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use nuclear weapons!

@SDI
@width=320
@title=Defense Minister
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Scrawled Note
%STRING0 %STRING1 will desert for %NUMBER0 gold.

@DESERT2
@width=320
@title=Scrawled Note
%STRING0 %STRING1 will desert for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a keep's features
in a single turn.

@PARTISANS
@width=320
@title=BEWARE!
The Lich KIng raises an army of Zombies near %STRING1!


@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Lore Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=800
@title=Foreign Minister
@listbox=7
@button=Check Lore
@button=Send Messenger
Majesty! Our empire's strength is %STRING0 and our people are regarded as %STRING1.

@NOFOREIGN
@width=320
@title=War Minister
We have not yet made contact with other kingdoms.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=600
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
WONDERS OF THE JAWBONE
WONDERS OF THE JAWBONE
WONDERS OF THE JAWBONE
WONDERS OF THE JAWBONE


@AMBASSADORS
@width=320
@title=War Minister
%STRING1 agree to an exchange of dignitaries.

@ENDWONDER
@width=320
@title=Lore Advisor
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=500
@title=Census Minister
You now have over %STRING2 followers in the glorious %STRING1 Empire!

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 shipment from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Food shipment from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.

@CARAVANHOME
@width=420
@title=Commerce Shipment
You cannot change the home city of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 shipment from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Commerce Shipment
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Commerce Shipment
@button=Confirm Personally
Confirm %STRING0 shipment?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other city!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=320
@title=War Minister
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=War Minister
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=War Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=War Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=War Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=War Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Kingdoms
@listbox

@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
United Nations forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=War Minister
General Zamstahl forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Defense Minister
Missile attack near %STRING0!

@PEARLHARBOR
@width=400
@title=Admiral
%STRING0 %STRING1 catches %STRING2 vessels in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 make sea invasion!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
Close the this Window and the game can proceed!

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Chief of Workers
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Chief of Workers
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
Astronauts bring back photos of Earth from space!

@LONGMOVE
@width=320
@title=UNIT IS CONFUSED!
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 city.  Continue anyway?

Delay Settler production.
Build Settlers anyway (disbands city).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build spaceship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH spaceship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Alpha Centauri!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Another Famous Kodex...
^^%STRING1 completes his epic saga:
^^'The %STRING2 Kingdoms in the Jawbone'

@HISTORIANS
9
Tirus the Fabled
Gantrick the Good
Admiral Casphasto
Vobilus the Bard
Verach the Builder
Flogey the Green
Druid Frahlez
Duchess Irene
Lord Slode

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Mighty
Great
Fine
Fair
Puny
Pathetic
Laughable

@ALLOWUN
@width=320
@title=Defense Minister
The Senate chooses to allow the action
under the guise of a U.N. "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Barbarian %STRING0 has sent us
a message: "We shall mercilessly sack the city
of %STRING1 unless you pay us %NUMBER0 gold at once!"

"Do your worst!"
Pay %NUMBER0 gold.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Defense Minister
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Defense Minister
Our fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy fighters are based near our cities.  They
could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?

@PILLAGEMENU
Farmland
Irrigation
Mining
Airbase
Transporter
Fortress
Railroad
Road

@ALLIEDREPAIR
@width=320
@title=War Minister
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Majesty! Our keep is being overrun! There are agents
who will evacuate our government to %STRING1 if we
pay them %NUMBER0 gold...Shall we do this?

Alas! We have neither the time, nor the money.
Yes! Pay these dodgy fellows %NUMBER0 gold.

@ESCAPE
@width=320
@title=War Minister
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=War Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=320
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Golden Age of Philosophy begins in the
%STRING0 city of %STRING1! Great %STRING0
thinkers articulate scientific, moral, and
metaphysical systems which endure for centuries
to come.

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=Transmogrification
Advances in this area of sorcery can now
allow us to change the very nature of the
land. We can send out workers with special
training and potions to transform terrain.

@NEWFORTRESS
@width=320
@title=Fortress
Our Workers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports.  Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=Farming
Our Workers may now use the Farmland ("i") order to 
improve produce in squares which already contain the
Crop upgrade. Farmland squares increase food production 
by 50%%, but only for cities owning the Garden Guild
improvement.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Looking into the night sky...
You wonder what other worlds are out there.

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=500
@title=Deification
Do you want announce that you are 
ascending to a deity and retiring?

No
Yes

@REALLYQUIT
@width=320
@title=Leaving so soon?
Do you really want to leave your people to their fate?

No
Yes

@REALLYCHEAT
@width=320
@title=CHEATER!
Thou art a vile cheat and a blackcap?
You wish to make it know that you have 
the courage of a freshly spawned spugling?

No
Yes

@PLANRETIRE
@width=440
@title=Deification Planned!
Royal celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Deification Announced!
%STRING1 dynasty is deified after glorious reign!

@SLAM
Your kingdom has conquered the Jawbone utterly! All hail!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=500
@options
Both of Them
The Military
The Merchants

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)
Terrain animation lockout? (%NUMBER4)
Unit animation lockout? (%NUMBER5)
.SPR file override? (%NUMBER6)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=350
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the install, try
running the utility "vfwfix.bat" in the game's
"civ2\video" directory on the CD-ROM. If
you continue receiving this message, please
contact Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless a
Civilization II CD is in the CDROM drive.

@PICKMUSICTOT
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Crusade"
"Alien"
"Mongol Horde"
"The Apocolypse"
"Jurassic Jungle"
"New World"
"Tolkien"
"Mars Expedition"
"Jules Verne"
"They're Here"
"The Dome"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!




@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.




@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II The Test of Time requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@NOTHIGHCOLOR
@width=440
@title=High Color Display Required
Civ II The Test of Time requires a
high color (16 bit) display in order
to run. Please select high color for
your display and restart the program.


@WRONGMAPSIZE
@width=320
@title=Error
The map you are trying to import must
^be the same size as your current map
^^Current Map = %NUMBER0 x %NUMBER1
^^Import Map = %NUMBER2 x %NUMBER3


@FAILEDTOSAVE
@width=320
@title=Error
Failed to save map file.

@NONDISBANDABLE
@title=Civ Rules: Non-disbandable
You may not disband this loyal unit.

@NOTRANSPORTER
@width=320
@title=Civ Rules: Transporters
Units may only be transported between
cities with transporters.

@NOTRANSPORTER2
@width=320
@title=Civ Rules: transporters
None of your other cities have transporters!
Units may only be transported between
cities with transporters.

@TRANSPORTERSELECT
@width=440
@listbox=12
@title=Select Target City For Transport

@ALREADYTRANSPORTERED
@width=320
@title=Civ Rules: Transporters
The city of %STRING0 has already conducted
a transport operation this turn.  Only one
unit may be transported into or out of a city in
a single turn.

@TRANSPORT
@width=320
@title=Science Minister
Transport from %STRING0 to %STRING1 successful!

@ALREADYTRANSPORTER
@title=Civ Rules: Transporters
This square already has a transporter.

@BUILDTRANSPORTER
@width=200
@title=Transporter Destination

@NATIVETRANSPORT
@width=200
@title=Destination Map

@TRANSPORTOPTIONS
World
map 1
map 2
map 3

@BUILDTRANSPORTERTYPE
@width=200
@title=Transporter Type

@TRANSPORTERTYPEOPTIONS
type 0
type 1
type 2

@RESEARCHMANAGER
@width=320
@title=Pick Technology goal. Current=%STRING0
@listbox

@ENEMYINTERRUPTERS
@width=320
@title=Defense Minister
Enemy units are based near our cities.  They
could interrupt our transporter operations!

Cancel transport.
Proceed.

@INTERRUPTED
@width=320
@title=Defense Minister
The %STRING0 have interrupted our transporter operation!

@WEINTERRUPTED
@width=320
@title=Defense Minister
Our units have interrupted an attempted
transporter operation into %STRING0!

@WEDETECTED
@width=320
@title=Defense Minister
We have detected an enemy transporter
operation into %STRING0!

@ADVNOTAVAIL
@width=360
@title=Advance not available
This advance is not available to you at this time.

@SCORE
History records that the year %STRING2 marked the end of
the long reign of %STRING0, legendary leader of the %STRING1.

@IMPORTMORE
@title=Import Maps
@width=340
^^This game type requires %NUMBER0 maps
^^Please select map number %NUMBER1 now

@;this line must remain at end of file
